Index

Numbers

2D compositing, inside 3D scenes, 326–333

2D data, transforming 3D data into, 268–277

2D movements, 143

2D tracking, 136. See also tracking

2D view, switching to, 270

2K, working in, 238

3D applications, scale and rotation in, 265

3D data, transforming into 2D data, 268–277

3D render, bringing in, 63

3D scenes. See also Photoshop layers

2D compositing inside, 326–333

camera element, 258

changing View Selection, 260

compositing screen into, 334–335

creating cubes, 265–268

geometry element, 258

Grid node, 330–332

importing cameras, 263–265

ScanlineRender node, 258, 260

Scene node, 258

setting up, 259–260

3D setup, 258–260

3D Studio Max, using for camera projection, 309

3D toolbox, described, 8

3D tracking, applying, 283

3D view, accessing, ...

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