List of Figures
Chapter 1. Getting started
Figure 1.1. An advertising server built with Node
Chapter 2. Globals: Node’s environment
Figure 2.1. Folders as modules
Figure 2.2. Data flows in a simple program that uses stdio.
Figure 2.3. Signals originate from a process, and are handled with an event listener.
Chapter 3. Buffers: Working with bits, bytes, and encodings
Figure 3.1. Data URI read in a browser displays the monkey as an image
Figure 3.2. Generated secondmonkey.png file from a data URI
Figure 3.3. The transformation of binary data into a more usable/programmable format
Get Node.js in Practice now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.