Knowing what you’re talking about
Natural language programming ofa multi-player online game
Henry Lieberman, Moin Ahmad
Media Laboratory, Massachusetts Institute of Technology
Enabling end users to express programs in natural language would result in a dramatic increase in accessibility. Previous efforts in natural language programming have been hampered by the apparent ambiguity of natural language. We believe a large part of the solution to this problem is knowing what you’re talking about – introducing enough semantics about the subject matter of the programs to provide sufficient context for understanding.
We present MOOIDE (pronounced “moody”), a natural language programming system for a MOO (an extensible multi-player ...