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New Opportunities for Artistic Practice in Virtual Worlds

Book Description

Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Dedication
  6. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  7. Preface
    1. THE BACKGROUND
    2. ARTISTIC PRACTICE IN VIRTUAL WORLDS
    3. ORGANIZATION OF THE BOOK
    4. REFERENCES
  8. Acknowledgment
  9. Section 1: Creative Practices, Theoretical Contexts, Virtual Worlds
    1. Chapter 1: An Aesthetics of Digital Virtual Environments
      1. ABSTRACT
      2. INTRODUCTION: WHAT IS AESTHETICS IN DIGITAL VIRTUAL ENVIRONMENTS?
      3. 1. INTRINSIC QUALITIES OF ART IN DIGITAL VIRTUAL ENVIRONMENTS
      4. 2. AN AESTHETICS OF DIGITAL VIRTUAL ENVIRONMENTS
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
      8. ENDNOTES
      9. APPENDIX: SELECTED ARTWORKS BY THE AUTHOR
    2. Chapter 2: Painting Machinima in Second Life
      1. ABSTRACT
      2. WELCOME TO VIRTUAL ALCHEMY
      3. MACHINIMA AESTHETICS IN A VIRTUAL WORLD
      4. GREENWAY'S VISION FOR SL MACHINIMA
      5. MACHINIMA IN A SIMULATED WORLD
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    3. Chapter 3: Spacing and Displacing as Artistic Enquiry
      1. ABSTRACT
      2. INTRODUCTION
      3. DISTANCE AND DISPLACEMENT
      4. HYESEOK NA AND DOUBLE DISPLACEMENT
      5. PLACING AND DISPLACING CRASH SITES
      6. ALTERED SPACING AT THE LURE OF THE LAWN
      7. STRANGERS IN THE NEIGHBOURHOOD IN SECOND LIFE
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. ENDNOTES
  10. Section 2: Avatar, Embodiment, Identity
    1. Chapter 4: Digital Steps of Protest, Reenactment, and Networked Interaction
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. STAGING A REENACTMENT IN SL
      5. SL AS ROOM FOR PLAY
      6. THE SIGNIFICANCE OF THE AVATAR
      7. PERFORMING GANDHI
      8. PERFORMANCE AND VIRTUAL REALITY
      9. TECHNICAL IMPACT
      10. THE SALT SATYAGRAHA LEGACY
      11. FUTURE RESEARCH DIRECTIONS
      12. CONCLUSION
      13. REFERENCES
      14. KEY TERMS AND DEFINITIONS
    2. Chapter 5: Creating a Framework to Analyse the Perception of Selfhood in Artistic Practice within Second Life
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND: AN OVERVIEW OF THE DEVELOPMENT OF IDENTITY THEORIES
      4. A FRAMEWORK FOR THE ANALYSIS OF THE EXPRESSION OF SELF VIA AVATARS
      5. RECOMMENDATIONS AND FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    3. Chapter 6: Appearance, Absence, Art
      1. ABSTRACT
      2. INTRODUCTION
      3. APPEARANCE
      4. ABSENCE
      5. ART
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTES
  11. Section 3: Found Objects, Collaborative Practices, Shared Creativity
    1. Chapter 7: Found Objects, Bought Selves
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE STUDY: OVERVIEW
      5. COLLAGE ET AL.
      6. CASE STUDY: FIVE CIGARS LATER
      7. COLLECTING/CONSUMING/COLLABORATING
      8. CASE STUDY: THE ADVENTURES
      9. CASE STUDY: FINDING PERSONA
      10. BUYING SELF
      11. CONCLUSION
      12. REFERENCES
      13. KEY TERMS AND DEFINITIONS
      14. ENDNOTES
    2. Chapter 8: Moving Islands [Rafts]
      1. ABSTRACT
      2. INTRODUCTION
      3. THE METAVERSE AND COLLABORATIVE BUILDING
      4. DRESSED WITH PRIMS: FROM AVATAR-ART TO ART-ECOSYSTEM
      5. CONCLUSION: A COSMOGONY OF RAFTS AND THE ‘UNFINISHED ARTIFACT’
      6. ACKNOWLEDGMENT
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTES
    3. Chapter 9: Meta_Body
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PRESENCE
      5. THE META_BODY PROJECT
      6. SHARED CREATIVITY
      7. CONCLUSION
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. ENDNOTES
  12. Section 4: Performance Practices in Virtual Worlds
    1. Chapter 10: “Follow Me, Comrades in Flight, into the Depths!”
      1. ABSTRACT
      2. INTRODUCTION
      3. PERFORMANCE AS ONE OF THE CENTRAL PARADIGMS IN CONTEMPORARY CULTURE
      4. BACK TO THE BODY AND EMBODIMENT IN PHILOSOPHY AND SOCIAL SCIENCES
      5. THE REDEFINITION OF THE BODY IN THE DIGITAL PARADIGM
      6. BODY-RELATED PERFORMANCE ART IN SECOND LIFE
      7. CODE PERFORMANCES OF GAZIRA BABELI
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. ENDNOTES
    2. Chapter 11: Blended Reality Performance
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE STUDIES
      5. ALICE IN WONDERSLAND AT THE SLCC (2010)
      6. EXTRACT/INSERT (2012)
      7. SOME REFLECTIONS (IAN UPTON, 2014)
      8. THE PHYSICAL PERFORMER IN BLENDED REALITY
      9. THE AVATAR OPERATOR/PERFORMER IN BLENDED REALITY
      10. CONCLUSION
      11. A FINAL WORLD ON TECHNOLOGY
      12. ACKNOWLEDGMENT
      13. REFERENCES
      14. ADDITIONAL READING
      15. KEY TERMS AND DEFINITIONS
      16. ENDNOTES
    3. Chapter 12: SL-Bots
      1. ABSTRACT
      2. OVERVIEW
      3. BOTS IN THE ARTIFICIAL INTELLIGENCE (AI, AGI) CONTEXT
      4. WHAT IS SECOND LIFE?
      5. ARTISTIC ATTEMPTS TOWARDS SL-BOT AUTONOMY
      6. CONCLUSION: TOWARDS INCREASED AESTHETIC AND SOCIAL SIGNIFICANCE FOR NEXT-GENERATION SL-BOTS
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTES
  13. Compilation of References
  14. About the Contributors