Name
EditorAttribute
Synopsis
You can decorate a specific property, or an entire, class with this
attribute to indicate a custom editor that should be used to modify
the type. Similar to DesignerAttribute
, you can
specify EditorTypeName
, and
EditorBaseTypeName
. Note that this must be
System.Drawing.Design.UITypeEditor
.
See System.Drawing.Design.UITypeEditor
for more
details.
public sealed class EditorAttribute : Attribute { // Public Constructors public EditorAttribute(); public EditorAttribute(string typeName, string baseTypeName); public EditorAttribute(string typeName, Type baseType); public EditorAttribute(Type type, Type baseType); // Public Instance Properties public string EditorBaseTypeName{get; } public string EditorTypeName{get; } public override object TypeId{get; } // overrides Attribute // Public Instance Methods public override bool Equals(object obj); // overrides Attribute public override int GetHashCode(); // overrides Attribute }
Hierarchy
System.Object
→ System.Attribute → EditorAttribute
Valid On
All
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