Name

Matrix

Synopsis

This class encapsulates a 3x3 transformation matrix for use with most of the graphics elements in the System.Drawing and nested namespaces.

You can get an array of the Elements in the array (ordered {1,1},{1,2},{2,1},{2,2},{3,1},{3,2}). {1,3}, {2,3}, {3,3} are wired to {0,0,1} and hence do not appear in the array. {3,1} and {3,2} apply a translation and can be retrieved independently through the OffsetX and OffsetY properties. You can also determine if the matrix IsInvertible (you invert it with the aptly named Invert() method). If the matrix is the identity matrix {1,0,0},{0,1,0},{0,0,1}, IsIdentity will be true.

There are then a host of methods that allow you to transform the matrix. You can Rotate(), Translate(), Scale(), and Shear() the object. You can also Reset() the matrix back to the identity or Multiply() by another matrix. Each method can be performed either prepending or appending the transform: matrix arithmetic is not commutative.

In addition to being able to apply the matrix to a variety of different graphics structures, you can use the TransformPoints() and TransformVectors() methods to transform a set of points. The latter does not apply the offset with the transform.


public sealed class Matrix : MarshalByRefObject : IDisposable {

// Public Constructors

   public Matrix();

   public Matrix(System.Drawing.RectangleF rect, System.Drawing.PointF[ ] plgpts);

   public Matrix(System.Drawing.Rectangle rect, System.Drawing.Point[ ] plgpts);

   public Matrix(float 

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