Name
FlushIntention
Synopsis
This enumeration is used by the
System.Drawing.Graphics.Flush()
method to
determine whether the system should wait for rendering to be
completed (Sync
) or whether the graphics
operations should be flushed asynchronously
(Flush
).
public enum FlushIntention { Flush = 0, Sync = 1 }
Hierarchy
System.Object
→ System.ValueType → System.Enum(System.IComparabl,
System.IFormattable
,
System.IConvertible)
→ FlushIntention
Passed To
System.Drawing.Graphics.Flush()
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