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Multiple Sensorial Media Advances and Applications

Book Description

Advances in computational and device technologies, combined with the commercial success and acceptance of 3D, haptic, and various other media presentation devices, has increased commercial interest in engaging additional senses within the multimedia experience. This integration is leading to a paradigm shift away from traditionally defined multimedia systems, and towards more interactive Multiple Sensory Media (MulSeMedia) systems.Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia provides a comprehensive compilation of knowledge covering state-of-the-art developments and research, as well as current innovative activities in MulSeMedia. This book focuses on the importance of Multiple Sensorial Media and its importance in media design with an emphasis on the applicability to real world integration and provides a broad perspective on the future of the technology in a variety of cohesive topic areas.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. List of Reviewers
    1. List of Reviewers
  5. Preface
    1. Introduction
    2. Book Structure
    3. In Conclusion...
  6. Section 1: Multiple Senses and Consideration of Presence
    1. Chapter 1: Multisensory Presence in Virtual Reality
      1. ABSTRACT
      2. INTRODUCTION
      3. MULTISENSORY VR ENVIRONMENTS: PAST, PRESENT AND FUTURE
      4. MULTISENSORY SYMPHONY: THE ROLE OF EACH SENSE/INSTRUMENT
      5. PROJECTING SENSATIONS TO VIRTUAL BODIES (TOUCH, PAIN)
      6. TECHNICAL AND COGNITIVE PROBLEMS IN MULTISENSORY VR
      7. CONCLUSION
    2. Chapter 2: Multiple Sensorial Media and Presence in 3D Environments
      1. Abstract
      2. INTRODUCTION
      3. PRESENCE AND IMMERSION
      4. THE SENSORY SYSTEMS
      5. THE CHALLENGE AND PROMISE OF MULSEMEDIA
  7. Section 2: Individual Difference, Perception and Culture
    1. Chapter 3: Appreciating Individual Differences
      1. ABSTRACT
      2. INTRODUCTION
      3. EXPERIMENTATION
    2. Chapter 4: Non-Visual Programming, Perceptual Culture and Mulsemedia
      1. Abstract
      2. Introduction
      3. THE DEVELOPMENT OF THE RESEARCH STUDY
      4. CASE STUDIES
      5. CONCLUSION
  8. Section 3: Mulsemedia Interfaces
    1. Chapter 5: Multiculturality and Multimodal Languages
      1. Abstract
      2. Introduction
      3. Multimodality in HCI
      4. The Concept of Culture in HCI
      5. Culture and Languages
      6. Conclusion
    2. Chapter 6: Haptic Rendering of HTML Components and 2D Maps Included in Web Pages
      1. ABSTRACT
      2. INTRODUCTION
      3. EXISTING ASSISTIVE TECHNOLOGIES FOR THE VISUALLY IMPAIRED
      4. HAPTIC TECHNOLOGIES
      5. CHALLENGES IN HAPTIC INTERACTION
      6. RELATED WORK
      7. FROM HTML COMPONENTS TO HAPGETS
      8. A HAPTIC RENDERING ENGINE OF WEB PAGES
      9. HAPTIC EXPLORATION OF 2D MAPS FOUND ON THE WEB
      10. CONCLUSION AND FUTURE WORK
    3. Chapter 7: Olfactory Display Using Solenoid Valves and Fluid Dynamics Simulation
      1. Abstract
      2. INTRODUCTION
      3. OVERVIEW OF SMELL PRESENTATION DEVICE
      4. OLFACTORY DISPLAY USING MULTIPLE SOLENOID VALVES
      5. APPLICATION OF FLUID DYNAMICS SIMULATION TO OLFACTORY DISPLAY
      6. OLFACTORY DISPLAY FOR MAKING THE USER PERCEIVE SPATIAL ODOR DISTRIBUTION
      7. CONCLUDING REMARKS
  9. Section 4: Mulsemedia Applications
    1. Chapter 8: Entertainment Media Arts with Multi-Sensory Interaction
      1. Abstract
      2. INTRODUCTION
      3. HAPTIC CANVAS: DILATANT FLUID BASED HAPTIC DEVICE
      4. FRAGRA: A VISUAL-OLFACTORY VR GAME
      5. INVISIBLE: THE SHADOW CHASER
      6. CAPTURE DEVICE: VIBRATION AND WEIGHT
      7. CONCLUSION OF THIS CHAPTER
    2. Chapter 9: Thinking Head MulSeMedia
      1. Abstract
      2. INTRODUCTION
      3. THE STATE OF THE ART
      4. IMPLEMENTATION
      5. DISCUSSION
      6. Our Related Work
      7. Conclusion
    3. Chapter 10: User Perception of Media Content Association in Olfaction-Enhanced Multimedia
      1. ABSTRACT
      2. INTRODUCTION
      3. SCENTED MULTIMEDIA
      4. Experimental Methodology
      5. Results
      6. CONCLUSION
    4. Chapter 11: Multimedia Sensory Cue Processing in the FIVIS Simulation Environment
      1. Abstract
      2. Introduction
      3. Computation of the Bicycle Simulation and its Visualization
      4. Applications
      5. System Setup
      6. Conclusion and Future Work
    5. Chapter 12: Cross-Modal Semantic-Associative Labelling, Indexing and Retrieval of Multimodal Data
      1. Abstract
      2. Why Image and Text?
      3. Multimodal and Multimedia Systems
      4. A Semantically and Collaterally Cued Multimodal Method for Image Labelling
      5. Semantic-Driven High-Level Image Feature Vector Model
      6. Experimentation and Discussion
      7. Conclusion and Future Work
    6. Chapter 13: The MultiPlasticity of New Media
      1. Abstract
      2. INTRODUCTION
      3. INTERACTIVITY OF NEW MEDIA
      4. THE VIRTUAL MEDIUM
      5. THE METAPLASTIC MEDIA
      6. METASPACE DYNAMIC RULES
      7. HUMAN INTERACTION WITH REAL AND VIRTUAL OBJECT-SPACES
      8. PRESENCE IN VIRTUAL MEDIA
      9. THE DIALOGUE SYSTEM INTERACTIVE PROCESS
      10. THE PICUBINO OPEN SYSTEM
      11. THE WEB METASPACE
      12. NETWORK SYSTEM ARCHITECTURE
      13. CONCLUSION
  10. Compilation of References
  11. About the Contributors