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Multiplayer Game Development with HTML5 by Rodrigo Silveira

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Chapter 6. Adding Security and Fair Play

Although we're only now talking about security, the main takeaway from this chapter is that security should be baked into your games. Just like other types of software, you can't just go in after the fact, slap in a few security features and expect the product to be bullet proof. However, since the primary focus of this book was not security, I think we can be justified in not bringing up the subject until the very last chapter.

In this chapter, we will discuss the following principles and concepts:

  • Common security vulnerabilities in web-based applications
  • Using Npm and Bower to add extra security to your games
  • Making games more secure and less prone to cheating

Common security vulnerabilities

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