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Multimedia Services and Streaming for Mobile Devices

Book Description

Multimedia services facilitate the real-time processing and communication of images, audio, and text. The convergence of computer communication and telecommunication has redefined current multimedia services, encouraging the creation of multimedia interfaces for videoconferencing, VoIP, instant messaging, and gaming. Multimedia Services and Streaming for Mobile Devices: Challenges and Innovations provides tutorials, surveys, case descriptions, and original contributions that address current research findings and business success cases in multimedia services and streaming for mobile devices. This publication is useful to researchers, developers, engineers, and innovators working in multimedia services or mobile devices, as well as academics, industry professionals, and researchers who aspire to learn about recent progress and future trends in the field.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  5. Dedication
  6. Foreword
    1. Media Streaming, Mobile Devices and Related Services
    2. “Three Words” About Media Streaming
    3. Other “Three Words” About Mobile Devices
    4. Mobile multimedia services
    5. “Three final words” abOut technology innovation systems
  7. Preface
  8. Acknowledgment
  9. Chapter 1: The Challenges of Compressing and Streaming Real Time Video Originating from Mobile Devices
    1. ABSTRACT
    2. INTRODUCTION
    3. THE SIGNIFICANCE OF REAL TIME MOBILE STREAMING VIDEO
    4. THE CONCEPT OF “REAL TIME” FOR VIDEO STREAMING
    5. THE BANDWIDTH OF CELL PHONE NETWORKS
    6. THE COMPUTING RESOURCES AVAILABLE TO MOBILE DEVICES FOR VIDEO STREAMING
    7. THE NATURE OF RAW VIDEO FRAMES FROM THE CAMERAS OF MOBILE DEVICES
    8. COMPRESSION ALGORITHMS
    9. THE CHALLENGES OF STREAMING REAL TIME VIDEO FROM MOBILE DEVICES
    10. FUTURE RESEARCH DIRECTIONS
    11. CONCLUSION
  10. Chapter 2: Multimedia Services for Mobile WiMAX
    1. ABSTRACT
    2. INTRODUCTION
    3. WIMAX TECHNOLOGY AND STREAMING
    4. DATA PARTITIONING AND OTHER FORMS OF ERROR RESILIENCE
    5. SIMULATION RESULTS
    6. CASE STUDY 1: STREAMING WITH DATA PARTITIONING
    7. CASE STUDY 2: MULTI-CONNECTION STREAMING
    8. FUTURE RESEARCH DIRECTIONS
    9. CONCLUSION
  11. Chapter 3: High-Speed Cable Replacement for Multimedia Streaming in Wireless Personal and Local Area Networks
    1. ABSTRACT
    2. INTRODUCTION
    3. REPLACEMENT OF HIGH-SPEED CABLES USING WIRELESS LINKS
    4. COMMUNICATION IN THE 60 GHZ BAND
    5. ECMA-387 STANDARD
    6. IEEE 802.11AD STANDARD DRAFT
    7. COMPARISON OF ECMA-387 AND IEEE 802.11AD STANDARDS
    8. FUTURE RESEARCH DIRECTIONS
    9. CONCLUSION
  12. Chapter 4: Codec Adaptation for Wireless Multimedia Streaming
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. FER BASED CODEC ADAPTATION
    5. SYSTEM MODEL
    6. CODEC ADAPTATION ALGORITHM
    7. PSNR ANALYSIS
    8. NUMERICAL RESULTS
    9. RSSI AND BANDWIDTH BASED CODEC ADAPTATION
    10. CODEC ADAPTATION BASED ON PHYSICAL LAYER INFORMATION
    11. CODEC ADAPTATION BASED ON NETWORK LAYER INFORMATION
    12. FURTHER RESEARCH DIRECTIONS
    13. CONCLUSION
  13. Chapter 5: Reviewing HTTP and RTSP Work in Two Actual Commercial Media Delivery Platforms for Multimedia Services and Mobile Devices
    1. ABSTRACT
    2. INTRODUCTION
    3. MEDIA STREAMING PLATFORMS FOR MOBILE DEVICES
    4. SHORT OVERVIEW OF REAL NETWORKS PLATFORM KEY FEATURES
    5. SHORT OVERVIEW OF MICROSOFT PLATFORM KEY FEATURES
    6. MEDIA DELIVERY SUPPORT FOR APPLE IPHONE MOBILE DEVICES
    7. MICROSOFT DELIVERY TO IPHONE MOBILE DEVICES
    8. FUTURE RESEARCH DIRECTIONS
    9. CONCLUSION
  14. Chapter 6: Multimedia Services Offer Mixing Telco and Internet Assets
    1. ABSTRACT
    2. INTRODUCTION
    3. MULTIMEDIA SERVICES: AN ANGULAR VISION
    4. THE CONVERGENCE OF BOTH WORLDS
    5. MULTIMEDIA SERVICES IN THE CLOUD
    6. A NEW BUSINESS MODEL FOR MULTIMEDIA SERVICES
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
  15. Chapter 7: Media Resource Adaptation for Multimedia Services and Streaming Media for Mobile Telephones
    1. ABSTRACT
    2. INTRODUCTION
    3. ADAPTATION ENGINE
    4. ALGORITHMS
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
  16. Chapter 8: High-Performance Solutions for Adaptive and Customizable Streaming of Interactive Content to Mobile Devices
    1. ABSTRACT
    2. INTRODUCTION
    3. MEDIA STREAMING ON MOBILE DEVICES
    4. VIDEO STREAMING APPLICATIONS
    5. TECHNOLOGICAL CHALLENGES
    6. ADAPTIVE MEDIA STREAMING SOLUTIONS
    7. MANAGEMENT OF UNSTABLE MOBILE NETWORK CONDITIONS (BANDWIDTH FLUCTUATIONS)
    8. BANDWIDTH ESTIMATION TOOLS
    9. REMOTE VISUALIZATION SYSTEMS
    10. VIDEO CODING DRAWBACKS IN INTERACTIVE VISUALIZATION SYSTEMS
    11. ADAPTIVE SOLUTIONS FOR INTERACTIVE VISUALIZATION
    12. CONTROL BASED SOLUTION
    13. COMPARISON BETWEEN THE OPTIMIZATION BASED AND THE CONTROL BASED APPROACHES
    14. FUTURE RESEARCH DIRECTIONS
    15. CONCLUSION
  17. Chapter 9: Using MapReduce Framework for Mobile Applications
    1. ABSTRACT
    2. INTRODUCTION
    3. BASICS OF MAPREDUCE FRAMEWORK
    4. THE MISCO MOBILE MAPREDUCE FRAMEWORK
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
  18. Chapter 10: Context-Aware Multimedia Services for Mobile Lecture Streaming
    1. ABSTRACT
    2. INTRODUCTION
    3. THE ARCHITECTURAL APPROACH
    4. SELECTED USE CASES
    5. USING CONTEXT IN SERVICES
    6. FURTHER RESEARCH DIRECTIONS
    7. CONCLUSION
  19. Chapter 11: Recent Advances and Challenges in Wireless QoE-Aware Multimedia Streaming Systems
    1. ABSTRACT
    2. INTRODUCTION
    3. QUALITY OF EXPERIENCE METRICS
    4. SUBJECTIVE METRICS
    5. OBJECTIVE METRICS
    6. QUALITY OF EXPERIENCE ASSESSMENT APPROACHES
    7. QUALITY OF EXPERIENCE OPTIMIZATION IN WIRELESS NETWORKS
    8. PERFORMANCE EVALUATION OF A QOE PACKET CONTROLLER
    9. FRAME LOSSES
    10. PSNR, SSI, VQM AND MOS
    11. FUTURE RESEARCH DIRECTIONS
    12. CONCLUSION
  20. Chapter 12: Routing and Coding Enhancements to Improve QoS of Video Transmissions in Future Ad Hoc Networks
    1. ABSTRACT
    2. INTRODUCTION
    3. QUALITY DEGRADATION
    4. HIERARCHICAL ROUTING IN AD HOC NETWORKS: TOWARDS WMN
    5. MULTI-DESCRIPTION EFFECTS IN MULTI-HOP NETWORKS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
  21. Chapter 13: Resilient P2P Video Streaming over an Urban VANET
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND: APPLICATIONS OF VANETS
    4. VANET VIDEO STREAMING: ISSUES AND PROBLEMS
    5. RECOMMENDATIONS FOR GREATER FIDELITY
    6. A POTENTIAL SOLUTION: MDC-BASED P2P VIDEO STREAMING
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
  22. Chapter 14: Multi-Platform Video Streaming Implementation on Mobile Terminals
    1. ABSTRACT
    2. INTRODUCTION
    3. DESIGNING MULTI-PLATFORM MOBILE STREAMING SOFTWARE
    4. MOBILE VIDEO STREAMING BASED SERVICE DISRUPTIONS
    5. A PROXY AGENT BASED MULTI-PLATFORM FRAMEWORK TO MITIGATE THE ADVERSE EFFECTS OF SERVICE DISRUPTIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
  23. About the Contributors