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Multimedia Programming Using Max/MSP and TouchDesigner by Patrik Lechner

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Camera, light, and shading

We just talked about camera placement, so let's now examine the basic rendering setup a bit deeper. We need to talk about what we can do with the following:

  • Cameras
  • Lights
  • Materials
  • Render passes

Cameras

The Camera COMP is pretty straightforward. You've already seen how to position it interactively and how to use a Null COMP to control its orientation more easily, but there are some more features you should be aware of. In COMP's /project1/camera folder, you will find some examples of the Camera COMP's capabilities.

Note

In any case, when experimenting with one or more cameras, be sure to take advantage of the camera's uniform scale parameter. This parameter is also available on a Geometry COMP and is used to scale the whole ...

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