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Multimedia Programming Using Max/MSP and TouchDesigner by Patrik Lechner

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Chapter 11. 3D Rendering and Examples

This chapter will finally explore some serious 3D rendering, multi-pass rendering, and procedural modeling. We'll go through several more large-scale examples of rendering 3D scenes and take a look at numerous techniques for modeling. In order to achieve this, we will talk a lot about SOPs. SOPs can seem to be complicated, but do not forget that what we are actually doing when we go about 3D rendering is interfacing OpenGL in a fancy, convenient way. So if you feel confused or overwhelmed by the principles or vocabulary, don't hesitate to look up beginner's literature on OpenGL, be it to get a deeper understanding of Non-uniform Rational B-Splines (NURBS), primitives, lights, or anything else in this context. ...

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