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Multimedia Programming Using Max/MSP and TouchDesigner by Patrik Lechner

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Introducing 3D rendering

We have actually met SOPs a lot already, but always kind of ignored them. Before we get to know them a bit better, let's start with the basics that will get us started rendering. Refer to the following screenshot:

Introducing 3D rendering

What you see in the preceding screenshot is a basic setup to render 3D content in TouchDesigner. We create Render TOP, the central point where our three-dimensional information gets converted into two-dimensional frames. To actually draw a (shaded) scene, we need at least the following:

  • Geo COMP (to insert geometry to be drawn)
  • Light COMP (to light up our scene and make shading possible)
  • Camera COMP (to let us define ...

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