Let's now take a look at an actual Gen patcher. If we create a new Max patch, then create a new Gen object,
[gen~] as an audio example, and double-click on it; we can edit the contents of the Gen patcher. Something similar to the following screenshot will pop up:
First of all, let's cover the GUI. You should be familiar with most of it, since it's the same for a regular Max patcher. In the toolbar at the bottom, we find the following three new symbols:
The reset button is particularly handy if we deal with feedback. Digital systems that feature feedback need some kind of delay, ...