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Multimedia Programming Using Max/MSP and TouchDesigner by Patrik Lechner

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Chapter 5. Advanced Audio in Max/MSP

We'll now go into more detail and cover some more advanced techniques in audio processing. We'll start off with some more sampling techniques, take a deeper look at working in the frequency domain, and lots more. This chapter will comprise a general overview of audio processing inside Max; most of what is shown is highly expandable and demonstrates the techniques at a minimum setup in order to simplify the example. So, they are made to be expanded by you, to get you experimenting and get a good starting point.

In this chapter, the topics we'll cover are as follows:

  • Audio-processing techniques
  • Granular sampling
  • Stutter, dynamics, and reverberation
  • Fast Fourier Transform
  • Accurate sample sequencing

More sampling

So far ...

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