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Mudbox 2013 Cookbook

Book Description

Over 60 recipes to scuplt digital masterpieces like a modern Michelangelo.

  • Create amazing, high detail sculpts for games, movies, and more

  • Extract high resolution texture maps to use on your low poly 3d models

  • Create terrain that you can walk on in a virtual world

  • Learn professional tricks that will improve your workflow

  • Whether you are opening Mudbox for the first time or the thousandth time, the techniques in this book will enable you to take your skills to a new level

In Detail

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality.

"Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones

"Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.

Table of Contents

  1. Mudbox 2013 Cookbook
    1. Table of Contents
    2. Mudbox 2013 Cookbook
    3. Credits
    4. About the Authors
    5. About the Reviewer
    6. www.PacktPub.com
      1. Support files, eBooks, discount offers, and more
        1. Why Subscribe?
        2. Free Access for Packt account holders
    7. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Reader feedback
      6. Customer support
        1. Downloading the example code
        2. Errata
        3. Piracy
        4. Questions
    8. 1. Ready? Set...
      1. Introduction
      2. Installing Mudbox 2013 documentation
        1. How to do it...
      3. Setting up hotkeys
        1. How to do it...
        2. How it works...
        3. There's more...
        4. See also
      4. Increasing the resolution on your model
        1. How to do it...
        2. How it works...
        3. There's more...
          1. Moving up and down subdivision levels
        4. See also
      5. Bookmarking the camera view
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. There's more...
        5. See also
      6. Downloading and enabling stamps, stencils, and base meshes from the Internet
        1. How to do it...
        2. How it works...
        3. There's more...
          1. Exploring the community
          2. Earn prestige in the community
        4. See also
      7. Adding and adjusting your image planes
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. There's more...
          1. Advanced properties
          2. Transformation properties
        5. See also
      8. Sculpting on different subdivision levels effectively
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. See also
      9. Recording a movie while you work in Mudbox
        1. Getting ready
        2. How to do it...
        3. There's more...
        4. See also
      10. Setting up colors and other preferences
        1. How to do it...
        2. There's more...
        3. See also
      11. Setting up your Wacom tablet
        1. Getting ready
        2. How to do it...
      12. Working in expert mode
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. There's more...
        5. See also
    9. 2. Heads Up
      1. Introduction
      2. Revealing the wireframe for edge location
        1. How to do it...
        2. How it works...
      3. Setting up a basic three point lighting scheme
        1. Getting ready
        2. How to do it...
        3. How it works...
      4. Organizing your tabs for smoother navigation
        1. How to do it...
      5. Locking down the camera for reference matching
        1. Getting ready...
        2. How to do it...
        3. See also
      6. Creating a stone tile by adjusting brush properties
        1. How to do it...
        2. There's more...
        3. See also
      7. Using the object list to manage multiple objects
        1. How it works...
        2. There's more...
        3. See also
      8. Setting up layers for easily adjusting sculpt details
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. There's more...
          1. Combining layers
          2. Duplicating or deleting layers
          3. Mirroring and flipping details of a layer
        5. See also
      9. Setting up stamps, stencils, and image planes using image browser
        1. How to do it...
        2. See also
    10. 3. Broad Strokes
      1. Introduction
      2. Creating a concrete damage brush
        1. How to do it...
        2. See also
      3. Customizing your brush and adding it to your tool tab
        1. How to do it...
        2. See also
      4. Creating your own Imprint brush for adding presculpted details
        1. How to do it...
        2. See also
      5. Using the Freeze brush to get hard edges and isolate your sculpting
        1. How to do it...
        2. There's more...
        3. See also
      6. Using the Fill brush for detailing corners and crevices
        1. Getting ready
        2. How to do it...
        3. There's more...
        4. See also
      7. Matching a reference silhouette using the Grab tool
        1. Getting ready
        2. How to do it...
        3. See also
    11. 4. Fine Tooth Comb
      1. Introduction
      2. Creating a zipper using a custom stamp
        1. Getting ready
        2. How to do it...
      3. Creating a custom stencil from a stone wall carving
        1. How to do it...
        2. There's more...
        3. See also
      4. Creating a rock wall that tiles seamlessly in all directions
        1. Getting ready
        2. How to do it...
        3. See also
      5. Tricks for painting with stencils
        1. Getting ready
        2. How to do it...
          1. Using a stencil to define proportions
      6. Tricks for painting with stamps
        1. Getting ready
        2. How to do it...
      7. Adding a stencil or stamp to your toolbox
        1. How to do it...

        2. See also
      8. Creating a custom rock stamp
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. See also
    12. 5. Get In and Get Out
      1. Introduction
      2. Flattening to UV space
        1. Getting ready
        2. How to do it...
        3. There's more
        4. See also
      3. Deleting the highest level of resolution on your model
        1. How to do it...
        2. There's more...
          1. Rebuilding subdivision levels on an imported mesh
        3. See also
      4. Blocking out a rough Mayan pyramid using a displacement map
        1. Getting ready
        2. How to do it...
        3. There's more
          1. Share your base mesh
        4. See also
      5. Importing, exporting, and working with multiple objects within Mudbox 2013
        1. Getting ready
        2. How to do it...
      6. Creating a terrain
        1. How to do it...
        2. How it works...
        3. See also
    13. 6. Shine On
      1. Introduction
      2. Creating a Blinn material
        1. How to do it...
        2. See also
      3. Using a simple Blinn material
        1. How to do it...
        2. See also
      4. Using Lit Sphere to mimic other materials
        1. Getting ready
        2. How to do it...
        3. See also
      5. Creating a gold bar
        1. Getting ready
        2. How to do it...
      6. Creating a glass sculpture
        1. Getting ready
        2. How to do it...
    14. 7. Time to Paint
      1. Introduction
      2. Painting a rock texture using projections
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. See also
      3. Painting out seams on a rock using the Clone brush
        1. Getting ready
        2. How to do it...
      4. Painting a rock Specular map
        1. Getting ready
        2. How to do it...
        3. There's more...
      5. Painting a rock Bump map
        1. Getting ready
        2. How to do it...
        3. How it works...
      6. Adding text to a cape using Flatten UV mode
        1. Getting ready
        2. How to do it...
        3. See also
      7. Adding dirt to a cape using a layer as a mask
        1. Getting ready
        2. How to do it...
        3. See also
    15. 8. Ready for My Closeup
      1. Introduction
      2. Creating a light
        1. Getting ready
        2. How to do it...
        3. See also
      3. Creating a three-point lighting preset
        1. Getting ready
        2. How to do it...
        3. How it works...
      4. Lighting an indoor scene with a simple light setup
        1. Getting ready
        2. How to do it...
        3. See also
      5. Enhancing your scene with viewport filters
        1. Getting ready
        2. How to do it...
        3. See also
      6. Creating a rock normal map with a normal map filter
        1. Getting ready
        2. How to do it...
        3. See also
      7. Creating a turntable
        1. Getting ready
        2. How to do it...
        3. See also
    16. 9. One Step Forward
      1. Introduction
      2. Posing a lamp cord by adding joints to your mesh
        1. Getting ready
        2. How to do it...
        3. See also
      3. Posing multiple objects at the same time
        1. Getting ready
        2. How to do it...
        3. See also
      4. Adjusting joint pivots and painting weights
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. See also
      5. Creating a human rig by importing joints
        1. Getting ready
        2. How to do it...
        3. See also
    17. 10. Get Baked
      1. Introduction
      2. Extracting sculpt information as a normal map
        1. Getting ready
        2. How to do it...
        3. How it works...
        4. There's more...
        5. See also
      3. Extracting an ambient occlusion map
        1. Getting ready
        2. How to do it...
        3. See also
      4. Adding grunge inside crevices using the Dry Brush
        1. Getting ready
        2. How to do it...
        3. See also
      5. Extracting and using a vector displacement map for sculpting
        1. Getting ready
        2. How to do it...
        3. There's more...
        4. See also
    18. Index