Contents
Part I. The Roots of Object-Oriented Development
Chapter 1. Historical Perspective
Breadth-First Processing (aka Peer-to-Peer Collaboration)
Chapter 3. Generalization, Inheritance, Genericity, and Polymorphism
Problem Space versus Computing Space
Chapter 5. Modeling Invariants
So Just What Is Modeling Invariants?
Chapter 6. Application Partitioning
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