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Mobile Technologies and Augmented Reality in Open Education

Book Description

Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Editorial Advisory Board
  6. List of Reviewers
  7. Foreword
  8. Preface
  9. Acknowledgment
  10. Chapter 1: Are Wearables Good or Bad for Society?
    1. ABSTRACT
    2. INTRODUCTION
    3. RESEARCH BACKGROUND
    4. LITERATURE REVIEW
    5. RESEARCH QUESTIONS
    6. RESULTS
    7. DISCUSSION
    8. LIMITATIONS AND FUTURE RESEARCH DIRECTION
    9. CONCLUSION
    10. REFERENCES
    11. APPENDIX 1
    12. APPENDIX 2
  11. Chapter 2: Educational Augmented Reality (AR) Applications and Development Process
    1. ABSTRACT
    2. INTRODUCTION
    3. DEVELOPMENT PROCESS OF AN AR APPLICATION AT BASIC LEVEL
    4. REFERENCES
    5. KEY TERMS AND DEFINITIONS
    6. ENDNOTES
  12. Chapter 3: Augmented Reality
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. AUGMENTED REALITY IN MATHEMATICS EDUCATION
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  13. Chapter 4: The Impact of Augmented Reality and Virtual Reality Study Material in the Future of Learning
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. A TEAMWORK EXPERIENCE USING AR AND VR LEARNING TOOLS
    5. ISSUES AND FINDINGS
    6. SOLUTIONS AND RECOMMENDATIONS
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
    9. REFERENCES
    10. KEY TERMS AND DEFINITIONS
  14. Chapter 5: Use of Augmented Reality in Mobile Devices for Educational Purposes
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. SOLUTIONS AND RECOMMENDATIONS
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
  15. Chapter 6: Existing Standards and Programs for Use in Mobile Augmented Reality
    1. ABSTRACT
    2. INTRODUCTION
    3. FUTURE RESEARCH DIRECTIONS
    4. CONCLUSION
    5. REFERENCES
    6. KEY TERMS AND DEFINITIONS
  16. Chapter 7: In Search for a “Good Fit” Between Augmented Reality and Mobile Learning Ecosystem
    1. ABSTRACT
    2. INTRODUCTION
    3. DIGITAL AND MOBILE LEARNING ECOSYSTEMS
    4. THE DESIGN, IMPLEMENTATION AND EVALUATION OF AUGMENTED REALITY IN MOBILE LEARNING
    5. DELPHI STUDY DEFINING THE MOBILE LEARNING ECOSYSTEM AND THE AUGMENTED REALITY COMPONENT OF THIS ECOSYSTEM
    6. FINDINGS AND DISCUSSIONS
    7. CONCLUSION
    8. REFERENCES
  17. Chapter 8: An Augmented-Reality-Based Intelligent Mobile Application for Open Computer Education
    1. ABSTRACT
    2. INTRODUCTION
    3. ESSENTIAL APPROACHES ON THE BACKGROUND
    4. EVALUATION
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
    7. REFERENCES
    8. ADDITIONAL READING
    9. KEY TERMS AND DEFINITIONS
  18. Chapter 9: Learning in a Virtual Environment
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. MAIN FOCUS OF THE CHAPTER
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  19. Chapter 10: Mobile Augmented Reality Applications in Education
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. MOBILE AUGMENTED REALITY EXAMPLES IN DIFFERENT DOMAINS
    5. MOBILE AUGMENTED REALITY IN EDUCATION
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  20. Chapter 11: Design Principles for an Intelligent-Augmented-Reality-Based M-Learning Application to Improve Engineering Students' English Language Skills
    1. ABSTRACT
    2. INTRODUCTION
    3. EDUCATIONAL MOTIVATIONS
    4. SETTING OF THE APPLICATION AND IMPORTANCE
    5. METHODOLOGY
    6. DESIGN PRINCIPLES OF THE APPLICATION
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
    9. REFERENCES
    10. ADDITIONAL READING
    11. KEY TERMS AND DEFINITIONS
  21. Chapter 12: Integration of Augmented Reality and Virtual Reality in Building Information Modeling
    1. ABSTRACT
    2. INTRODUCTION
    3. REVIEW OF LITERATURE
    4. RESEARCH METHODOLOGY
    5. DESCRIPTION OF SOFTWARE CODE/PROGRAM
    6. CONCLUSION
    7. FURTHER RESEARCH
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  22. Chapter 13: Augmented Reality Implementations, Requirements, and Limitations in the Flipped-Learning Approach
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. AUGMENTED REALITY PRACTICES IN EDUCATION
    5. USE OF AUGMENTED REALITY IN FLIPPED LEARNING
    6. REQUIREMENTS
    7. LIMITATIONS AND SUGGESTIONS
    8. CONCLUSION
    9. REFERENCES
  23. Chapter 14: Augmented Reality in K-12 Education
    1. ABSTRACT
    2. INTRODUCTION
    3. CONCLUSION
    4. REFERENCES
  24. Chapter 15: The Importance of Mobile Augmented Reality in Online Nursing Education
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. THE USE OF MOBILE DEVICES IN ONLINE NURSING EDUCATION
    5. MOBILE AUGMENTED REALITY AND ONLINE NURSING EDUCATION
    6. SOLUTION AND RECOMMENDATION
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  25. Chapter 16: Design, Development, and Marketing Process of Video Games
    1. ABSTRACT
    2. INTRODUCTION
    3. VIDEO GAME INDUSTRY AND ITS HISTORICAL DEVELOPMENT PROCESS
    4. TYPES OF VIDEO GAMES
    5. CONCLUSION AND SUGGESTIONS
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
  26. Compilation of References
  27. About the Contributors