5.6. Summary

In this chapter we first showed how to program applications to play and record sounds in various formats. Then, we described three approaches to programming keyboard keys and we outlined how to draw graphics primitives to the screen, with other useful features of the graphics module. We introduced the basic functionalities of the phone's internal camera and showed the basic principles of making simple games.

We hope you are inspired by the plethora of features that PyS60 offers regarding sound, camera and interactive graphics. In this chapter, we introduced each of these features separately, using rather simplistic, but hopefully illustrative examples. However, in reality, we think these features are best served as an unprecedented, rich and smooth mixture, preferably combined with other ingredients that are described in the following chapters.

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