Index
A
- AddComponent(), Creating an Object from Scratch
- AddIndicator(), Indicator Manager
- Amplify Shader Editor, Amplify Shader Editor
- Anchors (of joints), Creating the Gnome
- anchors (of rects), Anchors-Anchors
- Android
- building for, Building for Android-Building for Android
- introduction of platform, Mobile Games
- Animator Controller, Spinning Blade
- Animator object, Spinning Blade
- Apple Developer Program, Building for iOS
- AssetDatabase class, The Asset Database
- Assets folder, The Editor, The Project View
- assets, downloading, Creating the Project and Importing Assets
- asteroid spawner, Asteroid Spawner-Asteroid Spawner
- asteroids (Rockfall), Asteroids-Asteroid Spawner
- asteroid spawner, Asteroid Spawner-Asteroid Spawner
- distance label for, Setting Up the Scene
- explosions, Explosions-Explosions
- trail renderers, Trail Renderers
- attributes, Attributes-ExecuteInEditMode
- defined, Attributes
- ExecuteInEditMode, ExecuteInEditMode
- Header, Header and Space
- HideInInspector, SerializeField and HideInInspector
- RequireComponent, RequireComponent
- SerializeField, SerializeField and HideInInspector
- Space, Header and Space
- audio
- Gnome's Well, Audio
- Rockfall, Audio-Explosions
- Awake(), Awake and OnEnable
B
- backgrounds (Gnome's Well)
- adding, Adding a Background
- and well bottom, The Bottom of the Well
- creating, Creating the Backgrounds-Different Backgrounds
- polishing, Background-Updating the Camera
- sorting layers for, Layers
- updating camera for, Updating the Camera
- with differing colors, Different Backgrounds-Different Backgrounds
- blade, spinning ...
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