You are previewing Mobile Design and Development.

Mobile Design and Development

Cover of Mobile Design and Development by Brian Fling Published by O'Reilly Media, Inc.
  1. Mobile Design and Development
    1. SPECIAL OFFER: Upgrade this ebook with O’Reilly
    2. Preface
      1. Who This Book Is For
      2. How This Book Is Organized
      3. Conventions Used in This Book
      4. Using Code Examples
      5. How to Contact Us
      6. Safari® Books Online
      7. Acknowledgments
    3. 1. A Brief History of Mobile
      1. In the Beginning
      2. The Evolution of Devices
    4. 2. The Mobile Ecosystem
      1. Operators
      2. Networks
      3. Devices
      4. Platforms
      5. Operating Systems
      6. Application Frameworks
      7. Applications
      8. Services
    5. 3. Why Mobile?
      1. Size and Scope of the Mobile Market
      2. The Addressable Mobile Market
      3. Mobile As a Medium
      4. The Eighth Mass Medium: What’s Next?
      5. Ubiquity Starts with the Mobile Web
    6. 4. Designing for Context
      1. Thinking in Context
      2. Taking the Next Steps
    7. 5. Developing a Mobile Strategy
      1. New Rules
      2. Summary
    8. 6. Types of Mobile Applications
      1. Mobile Application Medium Types
    9. 7. Mobile Information Architecture
      1. What Is Information Architecture?
      2. Mobile Information Architecture
      3. The Design Myth
    10. 8. Mobile Design
      1. Interpreting Design
      2. The Mobile Design Tent-Pole
      3. Designing for the Best Possible Experience
      4. The Elements of Mobile Design
      5. Mobile Design Tools
      6. Designing for the Right Device
      7. Designing for Different Screen Sizes
    11. 9. Mobile Web Apps Versus Native Applications
      1. The Ubiquity Principle
      2. When to Make a Native Application
      3. When to Make a Mobile Web Application
    12. 10. Mobile 2.0
      1. What Is Mobile 2.0?
    13. 11. Mobile Web Development
      1. Web Standards
      2. Designing for Multiple Mobile Browsers
      3. Device Plans
      4. Markup
      5. CSS: Cascading Style Sheets
      6. JavaScript
    14. 12. iPhone Web Apps
      1. Why WebKit?
      2. What Makes It a Mobile Web App?
      3. Markup
      4. CSS
      5. JavaScript
      6. Creating a Mobile Web App
      7. Web Apps As Native Apps
      8. PhoneGap
      9. Tools and Libraries
    15. 13. Adapting to Devices
      1. Why Is Adaptation a “Necessity”?
      2. Strategy #1: Do Nothing
      3. Strategy #2: Progressive Enhancement
      4. Strategy #3: Device Targeting
      5. Strategy #4: Full Adaptation
      6. What Domain Do I Use?
      7. Taking the Next Step
    16. 14. Making Money in Mobile
      1. Working with Operators
      2. Working with an App Store
      3. Add Advertising
      4. Invent a New Model
    17. 15. Supporting Devices
      1. Having a Device Plan
      2. Device Testing
      3. Desktop Testing
      4. Usability Testing
    18. 16. The Future of Mobile
      1. The Opportunity for Change
    19. Index
    20. About the Author
    21. Colophon
    22. SPECIAL OFFER: Upgrade this ebook with O’Reilly
O'Reilly logo

Chapter 14. Making Money in Mobile

The mobile industry is worth an estimated one trillion dollars. Trillion-dollar figures get thrown around quite a bit these days, especially after the worldwide economic crisis of 2008 and 2009. But we forget how extremely large a trillion dollars is. To put it into perspective, a trillion dollars is 1,000×$1,000,000,000 (a billion) or 1,000,000×$1,000,000; certainly, it’s not chump change.

Tomi Ahonen, author of Mobile as 7th of the Mass Media (futuretext), puts it into perspective this way:

[The] books business is part of a bigger industry sector called print, which also includes newspapers, magazines, etc. A very big industry indeed. Employing millions on the planet. But is it a trillion dollar industry? No. Only about half that. How about television? Television broadcasts in every country. It’s a media giant. Actually, combined with radio, the broadcasting industry is still nowhere near a trillion, only about half that. How about advertising? Surely that is a giant global industry. Yes, it’s big, but also advertising is worth roughly half a trillion dollars, in very round terms. Well then the IT industry? No, another half trillion there.

Let’s move beyond the tech and media industries—let’s think big. How about bottled water? Drinks, milk, beverages. Let’s make this big. Pepsi, Coca Cola, Red Bull. Tropicana orange juice. Heineken, Budweiser, all the wines from France to Australia. Hard liquor, the vodka martini, shaken not stirred. A good Spyside ...

The best content for your career. Discover unlimited learning on demand for around $1/day.