Contents
1.2 Mobile Devices and Design Challenges
1.3 Introduction to SoC Design
2.1.1 Platform and Set-based Design
2.1.2 Modeling: Memory and Operations
2.2.1 Reference Machine and API
2.2.2 Communication Architecture Design
2.3.1 CMOS Circuit-level Low-power Design
2.3.2 Architecture-level Low-power Design
2.3.3 System-level Low-power Design
2.4.2 NoC Design Considerations
2.4.3 Case Studies of Chip Implementation
3.2.1 Programmable Graphics Pipeline
4.1 Principles of Mobile 3D Graphics
4.2.3 Microsoft's Direct3D-Mobile
4.3 Summary and Future Directions
5.1 Low-power Rendering Processor
Get Mobile 3D Graphics SoC: From Algorithm to Chip now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.