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MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life by Richard A. Bartle

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CHAPTER 2

Research Interlude

Marginal Improvement

Here are some brief highlights from my career of trying to get MMOs taken seriously as an object of academic study:

  • Being told when proposing a topic for my PhD that no games were academically respectable except Chess and perhaps Go, and maybe Backgammon and Reversi/Othello, too.
  • Being told by one of the Computing Department’s three ruling professors that I should change my research direction because games were of no more academic interest than word processors.
  • When turning MUD1 commercial, having Essex University sign all its rights over to me because it didn’t want its reputation damaged by association with a game.
  • Giving a seminar about a multiple-hierarchy object-oriented programming system and ...

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