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MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life by Richard A. Bartle

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CHAPTER 1

On Psychology

Real-Life API: AddWorry

CPopulation::AddWorry

int AddWorry(int nWorry, CComplex cInitWt)

  • nWorry: Specifies the worry.
  • cInitWt: Specifies the initial weight of the worry.

Remarks

nWorry is one of:

  • W_ANTISOCIAL: Destroys social lives.
  • W_ADDICTION: Play every day or get withdrawal symptoms.
  • W_CHILD_ABUSE: Think of the children!
  • W_MURDER_DEATH_KILL: Makes players violent.

Return

  • 0 on success, otherwise:
  • E_WAE: Population already has this worry.
  • E_EDU: Population is too educated to worry about this.

How It Works: Research Funding

This is how government funding for research into games (or indeed anything policy-related) works:

  1. Government really, really wants proof that X is true even though it isn’t.
  2. Government instructs funding agencies ...

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