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MMOS FROM THE INSIDE OUT: THE HISTORY, DESIGN, FUN, AND ART OF MASSIVELY-MULTIPLAYER ONLINE ROLE-PLAYING GAMES by Richard Bartle

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Introduction

In 1978, I bought a book.

I’d been a student for only a few weeks. The book cost £5.95—more money than my weekly food budget—and it was piled high and neglected in the campus bookshop because it wasn’t on any reading list. Nevertheless, because I’d been recommended it by some of my new friends, I dusted off the top copy (literally, as it was covered in dust) and had a look inside.

Ten minutes later, I had handed over the cash and was carrying the second-from-top copy (hey, who wants a dusty book?) back to my student accommodations. In so doing, I had tacitly accepted that although I had gone to university to study mathematics, my future lay in computer science.

The book in question was Computer Lib, by Ted Nelson.

It was also Dream ...

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