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MMOS FROM THE INSIDE OUT: THE HISTORY, DESIGN, FUN, AND ART OF MASSIVELY-MULTIPLAYER ONLINE ROLE-PLAYING GAMES by Richard Bartle

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Indies shouldn’t try to break into the big N comfort zone, as they can’t compete on polish or content. Someone with $25,000,000 to spend developing an MMO could compete in those areas, but because they can’t afford to slip up they can’t compete on innovation.

The less you have, the less you have to lose. Indies can take risks. Big N gives evolution; independents give revolution.

In history-of-MMOs terms, I’m a dinosaur who isn’t yet extinct. By now I really should be extinct. I want to be extinct! I want to be surprised for once! That’s why I put my faith in indies: it will be an independent designer who takes MMOs in a new, undreamt-of direction.

Oh, to visit such worlds...

Two Unknowns

June 23rd, 2007. Following a ludium (that’s a special conference-as-a-game ...

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