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Mixing in Pro Tools®: Skill Pack, Second Edition

Book Description

"Mixing in Pro Tools: Skill Pack, Second Edition" will help you boost your understanding of the art and craft of creating great-sounding mixes. Starting with the basics of essential processors and working up to advanced signal routing and sophisticated sonic manipulation, this book will help you produce polished professional-sounding mixes. As you work with the sample sessions on the included CD-ROM and the hands on tutorials in the book, you will develop your listening skills as you expand your knowledge. Unlike other books with companion discs, the source files on your "Skill Pack" CD-ROM are an essential part of the book's tutorials-they are not there as mere examples; they are the raw materials you'll use to work through the hands-on exercises. The result is a fully integrated learning experience-you'll learn by applying the skills you've been taught through real-life experience.

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. About the Author
  4. Introduction
    1. Who Are You?
    2. Who Wrote That Song?
    3. Who Am I?
    4. How Does This Work?
    5. Basic Mixing Concepts
    6. Companion Website Downloads
    7. CD-ROM Downloads
  5. 1. Equalization
    1. High-Pass and Low-Pass Filters
    2. High and Low Shelving Filters
      1. Controlling Clipping
      2. Emphasizing Higher Frequencies
    3. Peak Filters
      1. Removing Hum Using the Peak Filter
      2. Basic Kick Drum EQ
      3. Basic Snare Drum EQ
      4. Auditioning All Your EQs
    4. Instant Stereo
    5. United Nations of EQ
  6. 2. Dynamics
    1. Compression
      1. Threshold
      2. Ratio
      3. Knee
      4. Attack and Release
      5. Bus Compression
    2. Limiting
      1. Maximizing Volume
    3. Expansion
      1. Enhancing Dynamics
      2. Reducing Noise
    4. Gating
      1. Silencing Bleed-Through
      2. Big ’80s Snare
  7. 3. Time-Based Effects
    1. Delay
      1. Routing a Time-Based Effect
      2. Delay Time and Feedback
      3. Artificial Gymnasium
      4. Mono-to-Stereo Delay
      5. Hitting the Wall(s)
      6. Stereo Delay
      7. Rhythmic Delay 1
      8. Rhythmic Delay 2
    2. Reverb
      1. Natural Reverb
      2. Saving Plug-In Settings
      3. Pre-Delay
      4. Algorithm, Size, and Decay
      5. Mono Reverb 1
      6. Mono Reverb 2
      7. Dual-Mono Reverb
  8. 4. Special Effects
    1. Chorus
      1. Chorus 1
      2. Chorus 2
    2. Flanging
    3. De-Essing
      1. A Look Under the Hood
      2. Real-World De-Essing
    4. Extra Special FX
  9. 5. The Rough Mix
    1. Organizing Your Mix
      1. Creating Memory Locations
      2. Refining Memory Locations
      3. Track Order
      4. Track Color
      5. Track Sets
      6. Fader Groups
      7. Mixing with Groups
    2. I/O Setup
    3. Panning
    4. Balance
      1. Setting Drum Levels
      2. Setting the Rest of the Levels
  10. 6. Advanced Signal Flow
    1. Getting On the Bus
    2. Subgroups
      1. Compressing the Drum Kit
    3. The Bus as Multiplier
      1. Instant Stereo Again
      2. Pump Up the Snare
      3. Subgroup Mult
    4. Multiple Outputs
      1. Master Faders
      2. Alternate Monitors
  11. 7. Automation
    1. Writing Automation
    2. Updating Automation
      1. Latch Mode
      2. Touch Mode
      3. The Five Automation Modes
    3. Drawing Automation
      1. Selective Delay
      2. The Line Pencil Tool
      3. Other Pencil Shapes
      4. The Trim Tool
    4. Editing Automation
      1. Paste Special and Copy Special
    5. Not Fade Away
  12. 8. Bouncing Your Mix
    1. Bounce to Disk
      1. The Bounce Procedure
      2. Bounce Parameters
      3. Bouncing to an MP3
      4. The Real-Time Bounce
      5. Dither
    2. A Brief Bounce Experiment
    3. Bouncing Synthesizer Parts
      1. Bouncing MIDI “Live”
        1. MIDI Offset
      2. Printing MIDI Parts
      3. The Other Bounce
  13. 9. Doubling Parts
    1. Strength in Numbers
    2. Better Late…
      1. On Location
    3. Fever Pitch
      1. Elastic Fantastic
  14. 10. Stems and Submixes
    1. Mixing with Stems
      1. Stems Within Stems
    2. Printing Submixes
  15. 11. Advanced Dynamics
    1. Side-Chain Processing
      1. Ducking a Music Bed
      2. Fun with Gates
      3. Drums with Gates
    2. Parallel Compression
      1. New York Compression
  16. 12. Stereo Enhancement
    1. Wider Stereo
      1. Breaking Down the Walls
      2. Preserving Mono Compatibility
    2. Mid-Side Processing
      1. M-S Encoding
      2. M-S Decoding
    3. Checking Your Mix in Mono
      1. Old School Mono
      2. New School Mono
  17. 13. External Effects
    1. Making Connections
    2. Insert Effects
      1. Latency Compensation
    3. Send/Return Effects
  18. 14. Managing Mix Resources
    1. System Settings
    2. AudioSuite Plug-Ins
    3. Printing Effects and Submixes
      1. Printing Effects
      2. Printing Submixes
    4. Epilogue—Final Mix