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Minecraft Mods Programming Absolute Beginner’s Guide

Book Description

Absolute Beginner's Guide to Minecraft® Mods Programming
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.

Now you can mod your Minecraft game environment into anything you can imagine, without becoming a technical expert!

This book is the fastest way to master Minecraft modding and use Java to transform the Minecraft game's worlds, tools, behavior, weapons, structures, mobs… everything! Plus, you'll learn Java programming skills you can use anywhere.

Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding the Minecraft game has never been this simple!

This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java… simple, reliable, full-color instructions for doing everything you really want to do! Here's a small sample of what you'll learn:

  • Set up your Minecraft server and mod development tools

  • Master Java basics every Minecraft game modder needs to know

  • Read, write, store, and change information throughout your mod

  • Build mods that can make decisions and respond to player actions

  • Understand object-oriented programming and the objects you can program in Minecraft

  • Handle errors without crashing the Minecraft game

  • Use threads to create mobs that can do many things at once

  • Customize your mobs, and build on existing objects to write new mods

  • Spawn new mobs, find hidden mobs, and make one mob ride another

  • Dig holes and build structures

  • Create projectile weapons and potion effects

  • Share your mods with the world

  • Table of Contents

    1. About This eBook
    2. Title Page
    3. Copyright Page
    4. Contents at a Glance
    5. Table of Contents
    6. About the Author
    7. Dedication
    8. Acknowledgments
    9. We Want to Hear from You!
    10. Reader Services
    11. Part I: Java from the Ground Up
      1. 1. Dig Into Minecraft Programming with Java
        1. Setting Up a Minecraft Server
          1. Fixing Problems Running the Server
        2. Connecting to the Server
          1. Fixing a Server Connection Problem
      2. 2. Use NetBeans for Minecraft Programming
        1. Installing NetBeans
        2. Creating a New Project
        3. Creating a New Java Class
        4. Running the Application
        5. Fixing Errors
      3. 3. Create a Minecraft Mod
        1. Creating Your First Mod
      4. 4. Start Writing Java Programs
        1. What You Need to Write Programs
        2. Creating the Splash Program
        3. Beginning the Program
          1. The class Statement
          2. What the main Statement Does
          3. Those Squiggly Bracket Marks
        4. Storing Information in a Variable
          1. Displaying the Contents of a Variable
        5. Saving the Finished Product
        6. Compiling the Program into a Class File
        7. Fixing Errors
        8. Running a Java Program
          1. Blank Spaces and Whitespace in a Java Program
      5. 5. Understand How Java Programs Work
        1. Creating an Application
        2. Sending Arguments to Applications
        3. The Java Class Library
      6. 6. Store and Change Information in a Mod
        1. Statements and Expressions
        2. Assigning Variable Types
          1. Integers and Floating-Point Numbers
          2. Characters and Strings
          3. Other Numeric Variable Types
          4. The boolean Variable Type
        3. Naming Your Variables
        4. Storing Information in Variables
        5. All About Operators
          1. Incrementing and Decrementing a Variable
          2. Operator Precedence
        6. Using Expressions
      7. 7. Use Strings to Communicate
        1. Storing Text in Strings
        2. Displaying Strings in Programs
        3. Using Special Characters in Strings
        4. Pasting Strings Together
        5. Using Other Variables with Strings
        6. Advanced String Handling
          1. Comparing Two Strings
          2. Determining the Length of a String
          3. Changing a String’s Case
          4. Looking for a String
        7. Presenting Credits
      8. 8. Use Conditional Tests to Make Decisions
        1. if Statements
          1. Less-Than and Greater-Than Comparisons
          2. Equal and Not Equal Comparisons
          3. Organizing a Program with Block Statements
        2. if-else Statements
        3. switch Statements
        4. The Ternary Operator
        5. Watching the Clock
      9. 9. Repeat an Action with Loops
        1. for Loops
        2. while Loops
        3. do-while Loops
        4. Exiting a Loop
        5. Naming a Loop
          1. Complex for Loops
        6. Testing Your Computer Speed
      10. 10. Store Information with Arrays
        1. Creating Arrays
        2. Using Arrays
        3. Multidimensional Arrays
        4. Sorting an Array
        5. Counting Characters in Strings
    12. Part II: The World of Java Objects
      1. 11. Create Your First Object
        1. How Object-Oriented Programming Works
        2. Objects in Action
        3. What Objects Are
        4. Understanding Inheritance
        5. Building an Inheritance Hierarchy
        6. Converting Objects and Simple Variables
          1. Casting Simple Variables
          2. Casting Objects
          3. Converting Simple Variables to Objects and Back
          4. Autoboxing and Unboxing
        7. Creating an Object
      2. 12. Describe What Your Object Is Like
        1. Creating Variables
        2. Creating Class Variables
        3. Creating Behavior with Methods
          1. Declaring a Method
          2. Similar Methods with Different Arguments
          3. Constructor Methods
          4. Class Methods
          5. Variable Scope Within Methods
        4. Putting One Class Inside Another
        5. Using the this Keyword
        6. Using Class Methods and Variables
      3. 13. Make the Most of Existing Objects
        1. The Power of Inheritance
          1. Inheriting Behavior and Attributes
          2. Overriding Methods
        2. Establishing Inheritance
          1. Using this and super in a Subclass
        3. Working with Existing Objects
        4. Storing Objects of the Same Class in Array Lists
          1. Looping Through an Array List
        5. Creating a Subclass
      4. 14. Store Objects in Data Structures
        1. Array Lists
        2. Hash Maps
          1. Why Classes Are Synchronized
      5. 15. Handle Errors in a Mod
        1. Exceptions
          1. Catching Exceptions in a try-catch Block
          2. Catching Several Different Exceptions
          3. Handling Something After an Exception
          4. Throwing Exceptions
          5. Ignoring Exceptions
          6. Exceptions That Don’t Need Catch
        2. Throwing and Catching Exceptions
      6. 16. Create a Threaded Mod
        1. Threads
          1. Slowing Down a Program
          2. Creating a Thread
        2. Working with Threads
          1. The class Declaration
          2. Setting Up Variables
        3. The Constructor
        4. Catching Errors as You Set Up URLs
        5. Starting the Thread
          1. Running the Thread
        6. Handling Mouse Clicks
        7. Displaying Revolving Links
          1. Stopping a Thread
      7. 17. Read and Write Files
        1. Streams
          1. Files
          2. Reading Data from a Stream
          3. Buffered Input Streams
        2. Writing Data to a Stream
        3. Reading and Writing Configuration Properties
    13. Part III: Create Killer Minecraft Mods
      1. 18. Spawn a Mob
        1. The Mod Framework
        2. Starting a Mod Project
        3. Writing the Mod’s Code
          1. Deploying a Mod
      2. 19. Make One Mob Ride Another
        1. Starting the Project
        2. Writing the Mod
        3. Deploying the Mod
      3. 20. Take a Census of Mobs and Villages
        1. Starting the Project
        2. Creating the Project
          1. Deploying a Mod
      4. 21. Transmute Materials in an Inventory
        1. Starting the Project
        2. Creating the Project
          1. Deploying the Mod
      5. 22. Dig a Giant Hole
        1. Starting the Project
        2. Creating the Project
          1. Deploying the Mod
          2. Backing Up a Minecraft World
      6. 23. Chop Down a Forest of Trees
        1. Starting the Project
        2. Creating the Project
          1. Deploying the Mod
      7. 24. Respond to Events in the Game
        1. Starting the Project
        2. Creating the Project
          1. Deploying the Mod
      8. 25. Display a Mob’s Health During Combat
        1. Starting the Project
        2. Creating the Project
          1. Deploying the Mod
          2. Learning Bukkit Methods from NetBeans
      9. 26. Make a World Change Over Time
        1. Starting the Project
        2. Creating the Project
          1. Deploying the Mod
      10. 27. Befriend the God of Lightning
        1. Starting the Project
        2. Stepping Through Mod Development
        3. Creating the Project
          1. Deploying the Mod
          2. Joining the Community of Mod Developers
    14. Appendix A. Visit This Book’s Website
    15. Index
    16. Code Snippets