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Microsoft®C# Programming for the absolute beginner by Andy Harris

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Revisiting the Visual Critter

The Visual Critter program mentioned at the beginning of this chapter combines all the techniques you’ve learned throughout the chapter–and adds a few minor twists. The visual Critter is a picture box. The user changes the visual critter’s characteristics by manipulating the various controls on the screen.

Designing the Program

As a starting point, look at the sketch I used to design the program in Figure 6.24.

Figure 6.24. This sketch helped me to define how my program would be built.

Because the visual interface is so critical to GUI programs, the statement of the problem almost always involves at least one sketch of ...

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