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Microsoft®C# Programming for the absolute beginner by Andy Harris

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Introducing the Visual Critter

As the final exercise for this chapter, you will build a critter program that has a graphical interface. This program will look and feel more like the programs you encounter on the Windows operating system. As usual, an image or two of the program is more helpful than just a description. Figure 6.1 demonstrates the Visual Critter in its default state.

Figure 6.1. This critter has a picture and some Windows-style controls.

You can see from Figure 6.1 that the newest version of the critter has much more visual appeal than the older versions. Modern users have become used to the convenience of a graphical interface, with ...

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