Chapter 16. Using Resources for Skins

<feature><title>In This Chapter</title> </feature>

Expression Blend has a great system for including and using resources within your applications. These resources can be almost anything you want to include with your application, such as images (of varying formats), text files, and even different data templates.

Resource Dictionaries (shown in detail in Chapter 12, “Templates,”) are, of course, considered resources. And in this chapter, you will see how to use these in terms of creating a skin for your application and the code logic that enables you to switch the skins during runtime. I should point ...

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