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Microsoft® XNA™ Unleashed: Graphics and Game Programming for Xbox 360 and Windows by Chad Carter

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Chapter 18. Special Effects

IN THIS CHAPTER

Creating special effects is a great way to polish games. Most of the time it is not absolutely critical to game play, but it really adds the extra special touch our games need to stand out from the crowd. In this chapter we discuss transitions as well as the improved “new school” way of doing a procedural fire effect.

Transitions

We have already touched on one transition in this book—fading. We have faded to black and we have faded to a specified color. This fade is simple and can help give us that polished look. However, we can easily learn a couple more transition techniques. One of these techniques builds on top of the knowledge we gained when we discovered how to do the fade to ...

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