Chapter 14. Classes, Objects, and Games

In this chapter, you will

  • Find out about making programs using software objects.

  • Learn some software engineering terms and what they mean when we write programs.

  • Use objects to add some new elements to our game easily.

Introduction

In this chapter, you learn something about the craft of programming and how writing a good solution to a problem is all about organization. You also see how a well-organized program is simple to extend and modify, and how to create software components that make it possible to create code mashups very easily.

The Great Programmer is very keen on this chapter. You might not be quite so enthusiastic, but it has to be said that objects do make software construction much easier. The whole ...

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