Chapter 17. Creating Visually Compelling Windows Forms Applications

IN BRIEF

So far in the section of this book dealing with Windows Forms, you've seen a basic introduction to WinForms programming followed by an introduction to creating reusable controls and using attributes on those controls to make them easier to use.

This chapter will introduce some advanced user interface topics that you might not be familiar with. Continuing the discussion of reusable interface elements, this chapter will illustrate visual inheritance, a technology that allows one form to inherit the user interface of another.

That discussion is followed by an overview of creating dynamic context menus. After that is a discussion of creating custom-drawn elements, complete ...

Get Microsoft® Visual C#® .NET 2003 Unleashed now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.