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Mensch-Maschine-Interaktion, 2nd Edition by Antonio Krüger, Andreas Butz

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  • multiple coordinated views, 1, 2
  • Murphy’s Law, 1, 2, 3
  • Murphys Gesetz, 1, 2, 3
  • MVC, 1
  • Mächtigkeit, 1
  • Navigation, 1
  • Near Field Communication, 1
  • Netiquette, 1
  • Netzhaut, 1
  • News, 1
  • NFC, 1
  • Nielsen, Jacob, 1
  • Norman, Don, 1, 2, 3, 4
  • Notification Bar, 1
  • Nullhypothese, 1, 2
  • Nyquist-Theorem, 1
  • OAI Modell, 1, 2
  • Object-Action Interface Modell, 1
  • Objektivität, 1
  • Observer, 1
  • Oculus Rift, 1
  • Ohr, 1
  • Oktave, 1
  • Ortsauflösung, 1
  • outside-in Tracking, 1
  • overview+detail, 1
  • OWL, 1
  • Pads, 1
  • Pan, 1
  • PANAS, 1
  • Parallaxe, 1
  • PC, 1, 2, 3, 4, 5, 6
  • PDA, 1
  • Peephole
  • –dynamisches, 1
  • –Interaction, 1
  • –statisches, 1
  • Performance Resource Function, 1
  • Perlin, Ken, 1
  • Permutation, 1
  • Persona, 1
  • Personal Computer, 1, 2, 3, 4
  • Personal Interaction Panel, 1
  • phonologische Schleife, 1
  • Photoshop, ...

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