M. Koch, A. Butz & J. Schlichter (Hrsg.): Mensch und Computer 2014 Workshopband, München: Oldenbourg Wissenschaftsverlag, 2014, S. 397-404.
Digital Media Research Group, TZI, University of Bremen1 University of Bremen2
Physical exercising is important; yet, many people have difficulties in finding the motivation to do exercise on a regular basis. This paper investigates a combination of two current approaches to increase motivation: quantified self tools and gamification. Quantified self means using technology to provide detailed quantitative measures of user performance, which can motivate one to set, ...