The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling

Complete Maya Programming Volume II:An In-depth Guide to 3D Fundamentals, Geometry, and ModelingDavid A. D. Gould

High Dynamic Range Imaging:Data Acquisition, Manipulation, and DisplayErik Reinhard, Greg Ward, Sumanta Pattanaik, and Paul Debevec

MEL Scripting for Maya Animators, Second EditionMark R. Wilkins and Chris Kazmier

Advanced Graphics Programming Using OpenGLTom McReynolds and David Blythe

Digital Geometry:Geometric Methods for Digital Picture AnalysisReinhard Klette and Azriel Rosenfeld

Digital Video and HDTV:Algorithms and InterfacesCharles Poynton

Real-Time Shader ProgrammingRon Fosner

Complete Maya Programming:An Extensive Guide to MEL and the C++ APIDavid A. D. Gould ...

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