The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Complete Maya Programming Volume II:An In-depth Guide to 3D Fundamentals, Geometry, and ModelingDavid A. D. Gould
High Dynamic Range Imaging:Data Acquisition, Manipulation, and DisplayErik Reinhard, Greg Ward, Sumanta Pattanaik, and Paul Debevec
MEL Scripting for Maya Animators, Second EditionMark R. Wilkins and Chris Kazmier
Advanced Graphics Programming Using OpenGLTom McReynolds and David Blythe
Digital Geometry:Geometric Methods for Digital Picture AnalysisReinhard Klette and Azriel Rosenfeld
Digital Video and HDTV:Algorithms and InterfacesCharles Poynton
Real-Time Shader ProgrammingRon Fosner
Complete Maya Programming:An Extensive Guide to MEL and the C++ APIDavid A. D. Gould ...
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