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MEL Scripting a Character Rig in Maya by Chris Maraffi

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Chapter 4. Adding Advanced Rig Controls

THIS CHAPTER SHOWS you how to take the basic IK biped rig that you just created in the last chapter to an advanced level by adding skeletons and upgrading all the controls for the major body areas. This involves writing modular scripts that incorporate all the rigging and coding techniques previously covered in this book, while enhancing the process with new techniques for connecting and refining attribute connections. By the end of this chapter, you will have a fully functional character rig with many advanced controls, ready to bind and animate.

Adding Advanced Rig Controls

Enhancing the IK Limb Controls

This section focuses on upgrading ...

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