Chapter 1. Starting to Rig a Character

THIS CHAPTER INTRODUCES you to the essential techniques for creating character animation controls in Maya, better known as creating a rig. You will learn how a rigging artist fits into the 3D production process, and what skills are required in today’s animation industry to excel in this profession. Then you will learn the details of how to build a basic rig in the Maya interface by creating, editing, and binding skeletons. This knowledge will form the foundation for creating a more complex rig in later chapters in both the interface and ultimately through coding.

Starting to Rig a Character

Rigging in Computer Animation

This section defines ...

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