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Chapter 3

Joint Rigging for Effects

Joints are most commonly used to create skeletons for character animation. They are a type of deformer that can be bound to geometry using a process known as skinning. Their hierarchical structure and wide range of animation tools make them perfect for animating characters. But this book isn’t about character animation; it’s about using the Autodesk® Maya® tools to create interesting effects. This chapter demonstrates some simple ideas for using joints in ways you may not have thought of before. Ideally, by the end of the chapter you’ll look at Maya’s joint rigging tools in a whole new way. This chapter ...

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