Chapter 3. Rigging for Effects

Rigging with the Joint tool is most often associated with character animation, not necessarily effects. However, joints are really just another deformer. Sure they get their own set of menus and a whole bunch of cool options, but when you get right down to it, their main purpose is to deform geometry. In this chapter we'll look at some ways to take advantage of the specialproperties joints have and use them to create some cool effects.

Chapter Contents

  • The Vibrating Rig: Making a Tentacle Shake

  • Inverse Kinematic Splines: Making a Tentacle Climb

  • Joints and Constraints:The Telescopic Car Suspension Rig

  • The Inverse Kinematic Spline Tool and Lattices

The Vibrating Rig: Making a Tentacle Shake

The art director shows up at your ...

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