Chapter 3. Rigging for Effects
Rigging with the Joint tool is most often associated with character animation, not necessarily effects. However, joints are really just another deformer. Sure they get their own set of menus and a whole bunch of cool options, but when you get right down to it, their main purpose is to deform geometry. In this chapter we'll look at some ways to take advantage of the specialproperties joints have and use them to create some cool effects.
Chapter Contents
The Vibrating Rig: Making a Tentacle Shake
Inverse Kinematic Splines: Making a Tentacle Climb
Joints and Constraints:The Telescopic Car Suspension Rig
The Inverse Kinematic Spline Tool and Lattices
The Vibrating Rig: Making a Tentacle Shake
The art director shows up at your ...
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