Blood

Computer-generated characters aren't always bleeding. In fact, they rarely ever bleed. Until a few years ago, CG characters were either creatures or part of family entertainment. Dramatic movies have recently progressed into an area where the leading role or pivotal character may be computer generated. This growing trend undoubtedly will call on characters to bleed.

As the saying goes, blood is thicker than water. For computer-generated blood, you need to have a simulation that builds particles from nothing, similar to how you created sweat in the previous project; then, the particles should drip in random streams. The blood needs to stay thick with nParticles to leave a trail.

Project: Blood Drip, Part 1

Blood is similar to sweat, but ...

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