CHAPTER 7

Performance Capture

A new age of capturing motion has begun. Almost every part of the human body can be tracked, from fingers to eyeballs. It has become so universal that most home-based game consoles are transitioning to motion-based systems, replacing the need for handheld game controllers. But capturing the data is only half the equation. Getting the data to function as intended is equally as important. In this chapter, you'll learn how to build a motion capture studio, capture data, and apply it to Jack's skeleton. To create the performance capture data you will use Autodesk's MatchMover software. The data is then exported to Maya and applied to the character's skeleton. In addition, you'll create a face rig to accept the captured ...

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