CHAPTER 1

Character Skeletons

Getting a character to move properly begins and ends with a good skeleton. It takes proper positioning and the right number of joints. The skeleton provides functionality and at the same time limits the ways geometry can deform. In this first chapter, you'll construct a skeleton and weight it to a modeled character. You'll then apply stock motion capture to test the character's deformations and the skeleton's validity.

In this chapter you will learn to:

  • Evaluate your characters geometry
  • Paint weights
  • Mirror and copy weights
  • Apply motion capture
  • Use the FBX file format

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