Physical Sun and Sky and Portal Lights

The Physical Sun and Sky system is designed to emulate an outdoor environment, complete with a simulated sun, atmospheric haze, and virtual ground plane. Although the system needs a set of mental ray utilities connected in a custom fashion, the Environment section of the Indirect Lighting tab of the Render settings window provides a Create button for the system. The Physical Sun and Sky system requires mental ray to function, as well as Final Gathering to produce bounced light. You can use the system in conjunction with Global Illumination.

Figure 7.5 mia_material shaders are assigned to all the surfaces in the scene. A sample scene file is included as room_step1.ma on the DVD.

The Physical Sun and Sky ...

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