Project: Creating the Final Render

Now that you've fine-tuned the lights, shadows, and reflections in the second part of the headphones project, you are ready to create a final batch render for the full length of the 36-frame animation. Keep in mind that many of the steps in this chapter are optional. For example, blurred reflections and Final Gathering add their own unique look to the scene, but they are by no means mandatory. Hence, you should consider what combination of texturing and lighting steps create an aesthetic look without taking an unduly long time to render.

After you're satisfied with the texturing and lighting setup and have optimized the scene for efficiency (see the previous section), batch render an image sequence (see Figure ...

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