Project: Applying Textures

After basic material attributes are adjusted under the Key light, you can begin adding textures. Both procedural textures and custom bitmap textures will lend the render greater complexity.

Because textures will add fine detail to the various surfaces, it's necessary to increase the render resolution to accurately gauge the result. Open the Render Settings window and change the Presets menu, in the Image Size section, to HD 720.

Procedurally Mapping Bumps

At the present stage of this project, the surfaces of the headphones appear perfectly smooth. To defeat this perfection, you can map Bump Mapping attributes with various procedural textures. For example, to add a leather-like bump to the Head_ Pad geometry, follow ...

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