CHAPTER 6

Texturing and Lighting a Vehicle, Part 2

In Chapter 5, “Texturing and Lighting a Vehicle, Part 1,” you textured and lit an ambulance on a hill. In this chapter, you'll continue the texturing process and fine-tune the render settings. Part 2 of the project will guide you through the following steps:

  • Completing the texture maps
  • Refining the materials
  • Adding motion blur
  • Breaking the scene into render layers
  • Adding reflectivity
  • Creating the final render

In addition, important lighting and texturing theory is included as follows:

  • Motion blur
  • The Render Layer Editor

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