CHAPTER 3

Texturing and Lighting a Chapter, Part 1

In this chapter and Chapter 4, “Texturing and Lighting a Character, Part 2,” you will texture and light the bust of a woman. This chapter, which contains part 1 of the project, will guide you through the following steps:

  • Preparing the scene
  • Assigning materials
  • Roughing in the lighting
  • Roughing in the textures
  • Creating a custom skin bitmap
  • Switching to mental ray

In addition, important lighting and texturing theory is included as follows:

  • 1-, 2-, and 3-point lighting
  • The UVs of NURBS surfaces
  • Translucence

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