Chapter 8. Putting It All Together

Now that you've been through each of the major parts of a game model's creation—modeling, UV Mapping, texturing, and animating—you can start making your own game environments and props. For this chapter, let's combine the techniques you've learned so far and make something that you might consider more "gamey." Although every game will need vehicles, buildings, foliage, and even industrial fans (all of which can be very fun to make!), an environment artist might be a little extra enthusiastic about some items because they require a bit more imagination. In this chapter, you'll create a science-fiction . . . thing. I'm not sure exactly what it will be yet. Let's get started, and we'll see what comes out of it! ...

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